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Season Two: Pressed for Success

So we recently held a press day at Rare HQ in Twycross, with a mixture of UK, European and American journalists enticed into our lair to get hands-on and in-depth with all six sports from Kinect Sports: Season Two. We also made a big effort to spruce up the surroundings in the days before they arrived, so we thought you might enjoy a little look behind the scenes.

Some eyelash-flutteringly nice impressions of the game (and the day itself) have since appeared online. Highlights are quoted and linked below, and if we spot any more we’ll big them up on our Twitter feed and Kinect Sports Facebook page. For now, check out some of Dale and Leigh’s snaps from the day…

     

     

     

     

     

     

“It’s early days but Kinect Sports: Season 2 is already looking like one of the most enjoyable sports games around. If any sports game can convince us to ditch the controller, this could be it.” – The Gadget Show

“This is a much more eclectic line-up of events, each with its own unique feel; that so many of them feel ‘right’ the moment you step in front of the sensor is quite an achievement, the sort of invisible design work that is easily taken for granted.” – Eurogamer

Kinect Sports: Season 2 may even turn wizened and wheezy cynics like me into lean, mean motion gaming machines.” – Tech Digest

“In those moments when you instinctively flex your fingers against an imaginary bat or kick yourself in frustration at the thunk of an imaginary dart, it feels more immersive than motion control has ever felt before…” – IGN

“It’s hard to communicate just how much these little touches add to the experience; it’s something you have to witness for yourself to truly comprehend.” – Kinectaku

“Finer accuracy, better head tracking, and impressive voice control give the six new games a more realistic play.” – Examiner

Kinect Sports: Season Two is much more than a sequel really. It compliments the original Kinect Sports by adding six new sports, each with a challenge mode, but the level of interaction between the player and the game has improved dramatically.” – God is a Geek

20
Sep
2011