Mini-Scribes for every situation
Moving through the doorway of the nation…
Q: Hello and thank you for taking the time to review my question.
Last night I was playing Kinect Sports with a friend and his family. To be specific, we were bowling. During our game I started having a conversation with my friend’s dad about the difficulty of the game. My theory is that the difficulty levels are progressive within each character or “account” AND also within each individual game. I believe that if I start off playing very well and hit all strikes during the first 5-8 frames by the time I’m having to bowl the 10th frame the difficulty has increased. Is this accurate or not?
Also, if this is true, could you provide me with some details about how it is that the difficulty increases? Does the game start measuring your movements more closely, are the margins for error reduced, etc…
Thank you again for taking time to read this. I look forward to your reply.
A: Bowling designer Paul (that’s right, we went and got a proper response, calm your fluttering hearts) says: “Thanks for the question! It would make the game very hard for players to continually get better and know how to create a consistency in their play if we did something like that. I reckon it’s more the pressure coming through when trying to get the perfect game!”
But by all means tell your friend’s dad something entirely different, e.g. 25 consecutive strikes and the Kinect sensor projects a hologram of Rare cleaners dressed as cheerleaders, or a dire downturn in performance on the tenth ball causes Sadako to crawl down the lane and out of the screen.
Q: Dear Rare,
I know, I know, it’s COMPLETELY WEIRD that one of the fans for your older game series would write you, but where is the future headed for them? Banjo and Kazooie, Conker, even the generic characters from Diddy Kong Racing. Will they fade into obscurity? You can always throw them to Retro Studios. Just an idea.
A: SO WEIRD. Nothing’s ruled out, Taylor (assuming it is you and not 18th century author Jonathan Swift) – we’re not making a stand against 27 years of Rare heritage. We’ve devoted time to Kinect Sports as it’s been our greatest success in years, and several million people are playing the heck out of those games just as you did with Banjo and Conker. Doesn’t mean we’ll never do anything else ever again. There’s love for every franchise both within and beyond Rare, but it’s all about opportunities and when to jump on them. The games marketplace is a vast, gnashing beast and nothing’s ever guaranteed (apart from melodrama).
No doubt quite a few of you have made serious headway into these already. But to keep you occupied for a while longer, here’s the complete at-a-glance list of Season Two achievements. Get an idea of the ones you’re missing, decide whether to play to your strengths or break new ground, then limber up and fuel-inject that gamerscore!
Update: Basketball Challenge Pack released, adding 10 new cheevos for 25G each!
BASKETBALL CHALLENGE PACK
Party Animal: Score 75 points when playing Shot Party (25G)
Disc-Throw Fever: Clear two sets of music discs in 25 seconds when playing Shot Party (25G)
Disco Diva: Get a score multiplier x10 when playing Shot Party (25G)
Double Nickel: Score over 55 points when playing 3-Point Hero (25G)
Super Streak: Score 15 consecutive baskets when playing 3-Point Hero (25G)
3-Point Perfection: Score with four bonus balls within one single game of 3-Point Hero (25G)
Funky Dunkin’: Score 50 points when playing Alley-Oop Dreams (25G)
Dunky King: Pass to the green Dino 5 times in one game of Alley-Oop Dreams (25G)
Pass Master: Complete 15 passes in a row when playing Alley-Oop Dreams (25G)
Super Hooper: Score 200 baskets when playing the new Basketball Challenge Pack (25G)
MIDNIGHT MOUNTAIN SKI PACK
Blast Course: Blast-off time – Beat 01:50:00 on Midnight Mountain’s Backwoods Blast course (Champion difficulty) (25G)
Midnight Express: Out of the darkness – Beat 01:55:00 on Midnight Mountain’s Pitch Black course (Champion difficulty) (25G)
Opened All Hours: Clock is ticking – Beat 02:15:00 on Midnight Mountain’s After Hours course (Champion difficulty) (25G)
Gate Expectations: This is a classic – Pass a total of 500 gates on Midnight Mountain (cumulative) (25G)
Mountain Pressure: Pressure is on – You need a perfect run on each course of Midnight Mountain (25G)