Last week saw Kinect Sports Rivals get a little continental with a trip to Paris Games Week. Attendees had the chance to trial Kinect Sports Rivals Preseason, which goes live alongside the Xbox One launch later in November. Producers and EG Expo veterans Mike and Adam were once again our men on the scene, and once again Mike brought us back some lovely words…
At the very end of October, the Kinect Sports Rivals promotional bandwagon rolled into Paris with Rare’s very own Ant and Dec (supposedly I’m Ant) sent over to entertain the crowds and give away five more opportunities to become a Champion at launch.
We arrived on Tuesday. With VIPs and press getting early access to the pre-Paris Games Week party, we set up two kits with the just-announced Preseason build ready for an evening of games and responsible drinking. The constant queue kept us busy until midnight.
Wednesday at 9am, the doors to Paris Games Week literally swung open. With a total of four kits to keep the masses entertained, we needed help. In stepped the boundless enthusiasm of our Xbox demo crew who handled all the non-English speaking gamers, which turned out to be the vast majority of attendees.
We’re a hive of games dev worker bees here at Rare at the moment, buzzing madly around Kinect Sports Rivals. But that doesn’t mean we couldn’t afford a little bit of time to unleash our creative sides and celebrate Halloween!
Last week we saw some of the most creatively carved pumpkins ever seen and some impressive fancy dress to boot. The scariest part of the Rare Halloween celebrations? The art team skulking around wearing identical masks. Sinister!
We hope that you all had a suitably spooky Halloween, and that you’re not suffering too much of a sugar hangover from a weekend of Halloween sweets and (for the Brits) Bonfire Night toffee apples. Click the images below to see them in full!
As the UK’s biggest public gaming event, it would have been rude to neglect the 2013 Eurogamer Expo as we came off the back of Gamescom, PAX and the Tokyo Game Show. More than that, we wanted to make an impression on our home turf. This called for some Rare representatives with serious star power to weave a magnetic spectacle as they demonstrated KSR to eager crowds. As it turned out, only producers Mike and Adam were available. Zing! But how did they do? Over to Mike…
Attending public gaming events is always an interesting experience. The people you meet, the games you play and the feedback you receive all combine to create an event that’s every bit as exciting as it is tiring. With the Eurogamer Expo completed for another year, here’s a whistle-stop summary for those of you not lucky enough to attend.
Myself, Adam and studio head Craig manned the three demo pods, alongside Claire and Dan from the Xbox demo team, with engineers Jafar and Pete offering much-needed cover over the weekend. It was also up to me and Adam to entertain the crowds every couple of hours by demoing live on the Xbox stage. With everything prepped on Wednesday, all that was left was four days of continuous demos to over 70,000 attendees.
The doors opened at 10am on Thursday.
In the latter half of September, Producer Harry Robinson and Software Director Andy Dennison from the Rare fun club headed over to Japan to showcase Kinect Sports Rivals at the Tokyo Game Show. Now that he’s recovered, Harry gives us a rundown of how it all went. Read on for the skinny and some photos of the booth, TGS antics and Tokyo sightseeing. Jealous? Us? Not at all… (maybe a bit).
After a few long days speaking with people and demoing the game, I’m delighted to say that Kinect Sports Rivals had an incredibly good showing at Tokyo Game Show.
During the two press days, all four booths were in constant use, with members of the media playing, filming and conducting interviews to find out more about the game and the next version of Kinect. The Japanese teams handled all Japanese speakers and I covered all English speakers, including some TV stations in Canada, Australia and Thailand as well as a bunch of websites.
From what I could tell, all feedback was positive, with many people surprised at how much they enjoyed the experience. Wake Racing and Climbing were both on show, and I can’t count the number of times I saw the light click on in people’s heads when they started playing Wake Racing as intended (like a bike) and really got a sense of how the game is meant to feel when played properly.
The stage demos were a big hit too, with the build perfectly producing an immaculate ‘Harry-san’ Champion twice a day that blew people away. It was a perfect accompaniment to the Kinect evolution demo that preceded it, connecting so many of the technology threads into one mighty showcase. As well as being visible from the stage itself, this was also broadcast live to a huge screen above the giant Titanfall mech (accompanied by booth girls) that was a consistently busy spot throughout the day.
Those of you who keep up to date with Rare’s goings-on will know that we’ve been doing some fundraising work for SpecialEffect, a great charity set up to help people with physical impairments enjoy video games, adapting equipment to suit their specific needs. This month, SpecialEffect held a football tournament at (well, near) Wembley where games industry teams battled it out for honour and victory. Rare’s team captain James Thomas gives us a full match report!
Rare doesn’t have the best track record in football tournaments. I think through my 11 years wearing the R on my chest, we’ve turned up many times enthused and optimistic but sadly can only claim to have left having given it our best rather than with any trophy.
That was then, though. With a broadly new squad unaware of our previous demons, we set off on September 5th to Wembley to play in SpecialEffect’s charity football tournament, in the shadow of the great stadium itself. Also there were the likes of Konami, Codemasters, Creative Assembly, and a host of other industry names. The day doubled as a cheerful reunion for many of us as we caught up with old workmates who we hadn’t seen for years.
The tournament itself took a Champions’ League format whereby the group stages would lead on to a series of knock-out games before the final. In our group Rare were drawn against Creative Assembly, Splash Damage, and Freestyle Games, some of whom we knew a little about due to moles who are now working in our own Barns. Kicking our campaign off against Splash Damage, the fast feet of Joe and Amrit proved devastating as we eased past the boys in orange 10-1. Similar success followed against a similarly tangerine-styled Freestyle Games and the boys filled their boots again with a 6-2 victory. Compared to the 2-0s and 3-1s we’d heard emanating from the other pitches, we were in buoyant mood.
Over the last year, things have been changing here at Rare HQ. Many areas of the studio have been given a nip, tuck and facelift. Those areas in need of a little TLC have been rejuvenated. But our lovely new spaces meant that we were left with a lot of homeless furniture. Rather than stockpiling it for Bonfire Night, the furniture was sold off – raising nearly £800 which will now be donated to charity.
The decision of which charity to help with the money raised was left to the Rare Events Team, and they decided that SpecialEffect was the perfect choice. The ladies and gents of SpecialEffect dedicate themselves to using technology to enhance the quality of life of those living with disabilities, and much of this work revolves around giving them access to games!
With some very clever and impressive controller modifications, the organisation can give children with a wide range of disabilities the chance to play games and share the fun with friends and family. Whilst they’ve made excellent use of Kinect they also incorporate things like eye movement input, a variety of custom speech setups and heavily modified joysticks for children with specific needs such as playing using only their feet.
Mark from Special Effect had this to say:
“From the feedback we’ve been getting from the amazing people we support, it’s clear that we’re not just helping people to play games so they can pass some time. Helping people with disabilities play helps them to maintain and create social relationships, it helps keep their mental faculties active and satisfied, it builds confidence, and it assists with development and learning in younger people. This isn’t just about giving people a blast on Call of Duty or DiRT, it’s about giving them a whole new part of their life.”
So hopefully this donation will have a great effect on many people’s lives!
In further support of SpecialEffect, a five-a-side football team from Rare will be heading to Wembley Stadium’s Powerleague venue next month as one of 16 teams vying for the SpecialEffect Trophy…
Dean from the Rare Events Team writes…
An event like Comic Relief never goes unnoticed at a place like Rare. With it being that time of year again, it seemed appropriate to give everyone a few minutes away from developing awesome games by doing something special. Oh, and to raise some money for a good cause in the process.
After much deliberation by Rare’s own Events Team, it was decided that putting a smile on everyone’s faces required something that crossed all beliefs, social boundaries, races and ages. There was only one thing that fit the bill… appealing to employees’ stomachs in the form of sugary, E-numbery, cakey goodness.
Of course, the Events Team weren’t about to go all Nigella on their own, so the challenge was set for the entire studio to put on aprons, raid the baking aisles at the supermarket and create their own treats to share with cake-hungry colleagues. A small prize and bragging rights would go to the eventual creator of the tastiest effort, judged by in-house chef extraordinaire David.
So at 10:30am on Red Nose Day, Rare’s central hub was a sight for sweet eyes as cakes in abundance filled the room. Cardamom cupcakes, scones (or scones) with jam and cream, chocolate, red velvet, lemon drizzle, cakes shaped like our own Banjo (fittingly, made by Banjo’s creator) and even unicorn ‘leavings’ were there to entice our talented team. Within minutes the entire studio was bouncing off the walls on a sugar high with little but crumbs and an almighty heap of washing-up remaining.