Since KSR was announced around this time last year, we’ve had Rare reps out promoting the game across the world from its Gamescom debut in Cologne to the Tokyo Game Show, Eurogamer Expo in London, Paris Games Week and of course Comic-Con in San Diego only a few weeks back.
One place we hadn’t really covered was Asia, but now with the market opening up and the Xbox One about to launch there with KSR and a clutch of other games among the advance guard, ChinaJoy 2014 presented itself as the perfect time and place. This time around we sent Pete and Nick from Rare to do the on-stage honours. Here’s Pete with a rundown of how it went!
Arrival! Nick and I got to the hotel on Monday morning, freshened up from around 18 hours of travelling and decided to go for a walk around Pudong district to get the lay of the land. Our hotel was close to Century Park so we began our journey there and ended up at the Shanghai Tower and World Financial Center.
We popped into a shopping mall to take a look around and were surprised to find a lot of influential Western shops and brands. On the way back we took the scenic route, walking along the Huangpu River while the sun began to set.
On Tuesday we ventured out to the Microsoft offices in Shanghai where we met up with several other Microsoft representatives participating in ChinaJoy. We had lunch at the Shanghai Min, where our host ordered several local dishes including jellyfish and others probably best not to mention!
During the afternoon we toured the local tech shops and grey markets where you could purchase imported electronic goods. Later we went over to the convention centre to help with setup, finding the team hard at work putting the finishing touches to the Xbox booth. The Shanghai New Expo Centre is absolutely massive.
After months of intense competition, the Kinect Sports Rivals World Championship concluded with all the drama and spectacle you’d expect from a live public finale at Comic-Con. Organised by Microsoft and supported by Rare, the Championship offered some exceptional prizes for digital athletes who could prove themselves the best in the world, both in the qualification stages and on a physical stage in front of a buzzing Saturday night Comic-Con audience.
Adam and Darren were Rare’s men on the ground, helping out the Xbox team, spending time with the 11 finalists (from eight different countries) and live tweeting from the Championship showdown. Now that it’s all over, here’s Adam with a first-hand perspective on the whole thing!
Comic-Con is massive. And by massive we mean a heaving great spectacle of popular culture plastered across San Diego for four sweltering days. Regardless of your interests, there will be something here to sate your appetite. Ranging from the most niche comic books through to Hollywood’s billion-dollar franchises, Comic-Con serves to remove any fandom battle lines and unite the attendees in a celebration of their beloved IPs.
As ever, Xbox had a huge presence at the show – painting the town green with a stand in the main convention centre and the dedicated Xbox Lounge at the adjacent Hyatt Manchester hotel. Given the scale of Comic-Con, it seemed only fitting that Kinect Sports Rivals should go big and match the event’s epic scale by hosting our World Championship final in front of the cosplay hordes.
Having arrived in San Diego late on Tuesday night, we headed down to the Xbox Lounge early on Wednesday morning to ensure the Kinect Sports Rivals booth was up and running for the event’s opening on Thursday. Having made a textbook British error of walking from the hotel to the Lounge, we arrived with a crispy pink hue and found ourselves sporting a gorgeous shade of sunburn for the remainder of the event. It did however complement our Xbox branded T-shirts perfectly. Swings and roundabouts.
Stationed next to Dance Central, we had everything up and running by late afternoon and following a quick pit stop at the hotel we were back in the evening for final preparations ahead of the public opening. Thanks to our Marketing team, we were given passes to attend the Comic-Con preview evening in the main convention centre and rapidly found ourselves submerged in a sea of cosplay, jumbotrons, giveaways galore and more film props than you could wave a sonic screwdriver at.
Last week saw Kinect Sports Rivals get a little continental with a trip to Paris Games Week. Attendees had the chance to trial Kinect Sports Rivals Preseason, which goes live alongside the Xbox One launch later in November. Producers and EG Expo veterans Mike and Adam were once again our men on the scene, and once again Mike brought us back some lovely words…
At the very end of October, the Kinect Sports Rivals promotional bandwagon rolled into Paris with Rare’s very own Ant and Dec (supposedly I’m Ant) sent over to entertain the crowds and give away five more opportunities to become a Champion at launch.
We arrived on Tuesday. With VIPs and press getting early access to the pre-Paris Games Week party, we set up two kits with the just-announced Preseason build ready for an evening of games and responsible drinking. The constant queue kept us busy until midnight.
Wednesday at 9am, the doors to Paris Games Week literally swung open. With a total of four kits to keep the masses entertained, we needed help. In stepped the boundless enthusiasm of our Xbox demo crew who handled all the non-English speaking gamers, which turned out to be the vast majority of attendees.
We’re a hive of games dev worker bees here at Rare at the moment, buzzing madly around Kinect Sports Rivals. But that doesn’t mean we couldn’t afford a little bit of time to unleash our creative sides and celebrate Halloween!
Last week we saw some of the most creatively carved pumpkins ever seen and some impressive fancy dress to boot. The scariest part of the Rare Halloween celebrations? The art team skulking around wearing identical masks. Sinister!
We hope that you all had a suitably spooky Halloween, and that you’re not suffering too much of a sugar hangover from a weekend of Halloween sweets and (for the Brits) Bonfire Night toffee apples. Click the images below to see them in full!
As the UK’s biggest public gaming event, it would have been rude to neglect the 2013 Eurogamer Expo as we came off the back of Gamescom, PAX and the Tokyo Game Show. More than that, we wanted to make an impression on our home turf. This called for some Rare representatives with serious star power to weave a magnetic spectacle as they demonstrated KSR to eager crowds. As it turned out, only producers Mike and Adam were available. Zing! But how did they do? Over to Mike…
Attending public gaming events is always an interesting experience. The people you meet, the games you play and the feedback you receive all combine to create an event that’s every bit as exciting as it is tiring. With the Eurogamer Expo completed for another year, here’s a whistle-stop summary for those of you not lucky enough to attend.
Myself, Adam and studio head Craig manned the three demo pods, alongside Claire and Dan from the Xbox demo team, with engineers Jafar and Pete offering much-needed cover over the weekend. It was also up to me and Adam to entertain the crowds every couple of hours by demoing live on the Xbox stage. With everything prepped on Wednesday, all that was left was four days of continuous demos to over 70,000 attendees.
The doors opened at 10am on Thursday.
In the latter half of September, Producer Harry Robinson and Software Director Andy Dennison from the Rare fun club headed over to Japan to showcase Kinect Sports Rivals at the Tokyo Game Show. Now that he’s recovered, Harry gives us a rundown of how it all went. Read on for the skinny and some photos of the booth, TGS antics and Tokyo sightseeing. Jealous? Us? Not at all… (maybe a bit).
After a few long days speaking with people and demoing the game, I’m delighted to say that Kinect Sports Rivals had an incredibly good showing at Tokyo Game Show.
During the two press days, all four booths were in constant use, with members of the media playing, filming and conducting interviews to find out more about the game and the next version of Kinect. The Japanese teams handled all Japanese speakers and I covered all English speakers, including some TV stations in Canada, Australia and Thailand as well as a bunch of websites.
From what I could tell, all feedback was positive, with many people surprised at how much they enjoyed the experience. Wake Racing and Climbing were both on show, and I can’t count the number of times I saw the light click on in people’s heads when they started playing Wake Racing as intended (like a bike) and really got a sense of how the game is meant to feel when played properly.
The stage demos were a big hit too, with the build perfectly producing an immaculate ‘Harry-san’ Champion twice a day that blew people away. It was a perfect accompaniment to the Kinect evolution demo that preceded it, connecting so many of the technology threads into one mighty showcase. As well as being visible from the stage itself, this was also broadcast live to a huge screen above the giant Titanfall mech (accompanied by booth girls) that was a consistently busy spot throughout the day.
Those of you who keep up to date with Rare’s goings-on will know that we’ve been doing some fundraising work for SpecialEffect, a great charity set up to help people with physical impairments enjoy video games, adapting equipment to suit their specific needs. This month, SpecialEffect held a football tournament at (well, near) Wembley where games industry teams battled it out for honour and victory. Rare’s team captain James Thomas gives us a full match report!
Rare doesn’t have the best track record in football tournaments. I think through my 11 years wearing the R on my chest, we’ve turned up many times enthused and optimistic but sadly can only claim to have left having given it our best rather than with any trophy.
That was then, though. With a broadly new squad unaware of our previous demons, we set off on September 5th to Wembley to play in SpecialEffect’s charity football tournament, in the shadow of the great stadium itself. Also there were the likes of Konami, Codemasters, Creative Assembly, and a host of other industry names. The day doubled as a cheerful reunion for many of us as we caught up with old workmates who we hadn’t seen for years.
The tournament itself took a Champions’ League format whereby the group stages would lead on to a series of knock-out games before the final. In our group Rare were drawn against Creative Assembly, Splash Damage, and Freestyle Games, some of whom we knew a little about due to moles who are now working in our own Barns. Kicking our campaign off against Splash Damage, the fast feet of Joe and Amrit proved devastating as we eased past the boys in orange 10-1. Similar success followed against a similarly tangerine-styled Freestyle Games and the boys filled their boots again with a 6-2 victory. Compared to the 2-0s and 3-1s we’d heard emanating from the other pitches, we were in buoyant mood.