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Top 5 Homemade Viva Piñata Things

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It’s natural for the game teams at Rare or any other developer to become attached to and evangelical about the games they work on. In the case of Viva Piñata, the team went above and beyond in their efforts to show support for their baby, with of course the odd contribution from PR and Marketing. Let’s recall (or in some cases show for the first time) a handful of their creations…

TOP 5 HOMEMADE VIVA PIÑATA THINGS
According to… James Thomas

1. Piñata pumpkins
There’s a steady hand gone into these. The first Halloween after Viva Piñata‘s release saw a multitude of carved tributes, from all corners of the garden.

I feel they were badly pitched, though. This one was carved just after Pester had destroyed my wife’s pride and joy, her Chewnicorn. I don’t think she was too impressed to see the villain of the piece then immortalised in veg.

Images: Pester Pumpkin lit / unlit

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14
Apr
2011

Top 5 Characters Who Never Made It

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Most games start off juggling far more content than they can reasonably contain, so they end up shedding ideas, characters and levels along the way as pesky issues like practicality and release dates are taken into consideration. Rare design veteran Mr. Mayles has seen a lot of this sort of thing over the many projects he’s worked on – here are just a handful of examples.

TOP 5 CHARACTERS WHO NEVER MADE IT
According to… Gregg Mayles

1. Devil Bottles (Banjo-Tooie)
Star of a pioneering counter-op mode cut at the last minute due to lack of time for proper testing. Better no mode at all than a potentially game-breaking mode. I still have happy memories of being able to control Old King Coal though…

2. Dr. Krackpot (Grabbed by the Ghoulies)
He did technically make it, but not in the capacity we wanted. We had a big boss-style confrontation planned – then ran out of time, so he was reduced to a bit part in the storybook cut-scenes.

3. Dung Beetle (Viva Piñata)
It plopped on the floor, you picked it up and put it on your plants for super growth. It would have made us childishly happy to get something like that into the game. At least we got a Sweetle in the sequel.

4. Big Belly and Captain Cockeye (Dream)
When the whole project was shelved, Blackeye managed to escape into the world of Banjo but Big Belly and Cockeye (a good guy relation of evil Blackeye, as I recall) weren’t so lucky.

5. Mrs. Pie (It’s Mr. Pants)
One badly-drawn character was clearly enough.

You made it! To the end. Suggestions for future Top 5 lists welcome! Send them our way.

15
Feb
2011

Gardener’s Delight

The Viva Piñata community are a dedicated bunch. During the game’s four years in the wild, they’ve explored every possible nook and cranny, wringing from it all the Easter Eggs we’d so carefully tucked away. They’ve decoded Piñata Vision Cards and figured out how to mature a Dragonache, but it is their willingness to help others that has always made me so proud of them. In a world of obnoxious potty-mouths who’d rather tea-bag you than exchange pleasantries, Viva Piñata: Trouble in Paradise is an island of blessed relief.

Never was this more so than with last Tuesday’s Family Game Night, a joint initiative run by Xbox.com and pinataisland.info in a bid to get reclusive gardeners collaborating online. Due to the time difference between Twycross and our transatlantic friends, it was a midnight start, but tweaked up on a well-known energy drink I plunged online, spade in hand, bidding to visit as many gardens as possible.

The first garden I arrived in couldn’t have been more fitting; it contained only Goobaas. A merry time was spent increasing his flock by a number of wildcards before leaving to another random garden, again suspiciously filled with Goobaas. Was there a lamb-based theme to the evening that I was unaware of?

That was the last sheep I’d see that evening, however. My next stop saw me visit a damsel in distress who had seen her garden ravaged by Ruffians. Cue some time spent reversing the devastation before focusing on happier things by maturing a rather pink Choclodocus.

And so I continued, roaming from garden to garden, sharing rare Piñatas here, tending plants there, and doing a great amount of romance dancing. I healed Bispottis stranded in vast deserts, placed bunny slippers on Custaceans to cheer them up, diverted trains to prevent nasty incidents with Bunnycombs, and discovered many allotments dedicated to their gardener’s favourite Piñata.

In many you could see the effect the wider community has had on individual gardens, as anti-Pester walls, jet-black Piñatas and other notable glitches (read: features) were prominent.

Too quickly the night drew to a close, but rather fittingly in a garden where I shared some pleasant conversation with two young fellows from either side of the US. Chewing the fat surrounding online etiquette, the state of the industry today, and, most importantly, the best way to attract a Rashberry.

James Thomas is a Principal Engineer at Rare and has worked on titles including Grabbed by the Ghoulies and the Viva Piñata series. He can often be found online hiding behind the pseudonym BIGsheep.

13
Aug
2010